The division game engine


















Players will have their own space within the city. Upgrading the player's base of operations will unlock skills and talents for use in the game, each determined by which wing is upgraded. The ECHO is a heads up display for the player's menu access and investigation tool within the game.

The options for the menu are:. Massive Entertainment is using the new Snowdrop engine to develop The Division. On May 15, , it was announced that The Division would be delayed to according to an anonymous source inside Massive Entertainment's studio. The actual game development has barely started, however," said the anonymous insider.

In , a Ubisoft conference call confirmed that The Division was slated for a release, but it was delayed yet again. At E3 , it was stated that beta testing for Xbox One players would begin in December. A closed Alpha Test took place from December 9, to December 12, This was exclusively for the Xbox One console. The soundtrack is composed by Ola Strandh.

The Division Wiki Explore. The Division. Weapons Gear Clothing Modifications. Skills Talents Perks. The Division 2. Skills Perks Dark Zone Perks. Washington, D. Outskirts Coney Island Lower Manhattan. Explore Wikis Community Central. Register Don't have an account? Tom Clancy's The Division. History Talk 0. Do you like this video? Play Sound. The virus struck the city only days ago. Black Friday, they called it, and society collapsed almost immediately. The Strategic Homeland Division is an autonomous unit of Sleeper Agents who lead apparently ordinary lives until they are needed.

They are trained to operate independently in order to take back the streets. When society falls, they rise Categories Games. Universal Conquest Wiki. To learn more or opt-out, read our Cookie Policy. Created from the ground up for next-gen video games, Ubisoft's new proprietary game engine will power third-person shooter Tom Clancy's The Division and perhaps other unannounced titles, but it won't ever be used for Wii U games.

Development on game engine Snowdrop started about five years ago, Cortes said, before The Division was in development and before the specifications were known for either the PlayStation 4 or the Xbox One.

We started very early on to predict what the next generation consoles would be and we were lucky on the specs. We were fairly close to what they became. We're super happy they're so close to each other. The core of the game engine is powered by a "node-based system" which simplifies the process of connecting different systems like rendering, AI, mission scripting and the user interface.

This is extremely useful and allows for the implementation of new ideas and creations instantly; providing the ability to check the consistency of the game world at any time. The engine also supports procedurally generated environments. For instance, in the video above, the forest scene was created with a single tree, rock and fern that was then automatically replicated and placed by the engine, Cortes said.

The Division links. Gamepedia support Report a bad ad Help Wiki Contact us. Explore Wikis Community Central. Register Don't have an account?

Snowdrop Game Engine.



0コメント

  • 1000 / 1000